WebDec 5, 2024 · Search titles only; Posted by Member: Separate names with a comma. Newer Than: Search this thread only; Search this forum only. Display results as threads WebAug 14, 2024 · The bed just goes invisible. That's because beds are usually renderered through a TER. You need to create a TER by default for it tor render, or just change the …
CollisionShape2D shape not being set correctly in GDScript code
WebJun 26, 2012 · while(shapePlatform.intersects(player.getCollisionShape()) { player.getPosition().set(player.getPosition().x-3, player.getPosition().y); } Not super performant but once you get it working you can work on how fast it runs. I also notice you're not doing any corrections for y. The up/down of your boxes/player is just as collidable as … WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. rochfon th40
VoxelShapes and getCollisionShape () - Forge Forums
WebAug 13, 2024 · What happens instead: The debug box does not turn green and therefore no hit results are generated. But replacing. bool bHasHit = GetWorld()->SweepSingleByChannel(Hit, CollisionLocation, CollisionLocation, FQuat::Identity, ECollisionChannel::ECC_GameTraceChannel2, StructureCollision); Web2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. //when running this app from visual studio, the default starting folder is different, so make a second attempt... //cmake generated msvc files need 4 ... WebSep 29, 2024 · In order to do that they got mass set so that static objects became dynamic. According to Bullet Physics specification it should work with just this code: btVector3 inertia; body->getCollisionShape ()->calculateLocalInertia ( mass, inertia ); body->setMassProps (mass, inertia); But that just didn’t work. Robots were “hanging” in the air. rochevilaine thalassothérapie