Tween.repeat is not a function
WebAug 6, 2013 · function doStuff(tween) { var element = tween.target; TweenMax.set(element, {opacity:0); } In this case the if the tween param is a tween instance the tween.target is a DOM element, for example the beer glass, but if the param is a timeline the target becomes an issue because it'll return undefined. WebJun 27, 2024 · I have no clue why, but there are no errors, and I’ve been trying to figure this out for like 30 minutes, help appreciated! local TweenService = game:GetService("TweenService") local part = script.Parent local tweenInfo…
Tween.repeat is not a function
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WebThe REPEAT function returns a character string that is composed of the first argument repeated the number of times that are specified by the second argument. REPEAT … WebAction:Group Stop. Stop the group tween. Stop Mode ( Combo ) : Set wether to stop at the beginning, current position or tween target. Options : ["Stop at tween target","Stop at current position","Stop at tween start"] Group ( string ) : Group to stop, set to empty for all group in all selected objects.
WebJan 14, 2024 · I have a situation using yoyo and repeat in a tween. I'm using tween.js to animate the opacity of a circle. The idea is to smoothly set opacity to 1 and back to 0. I'm … WebMar 2, 2024 · 1 Answer. Your code is almost correct. Create the Tween in play_effect () and use kill () if you want to stop the previous one. You don't need to check if it's still running. var effect_tween: Tween func play_effect() : if effect_tween: effect_tween.kill () effect_tween = create_tween () effect_tween.connect ( "finished", Callable ( self ...
Web14K views, 146 likes, 1 loves, 76 comments, 1 shares, Facebook Watch Videos from Reddit's Best: Reddit Stories - Sister In Law Puts My Kid In The Small... WebFeb 25, 2024 · 1 Correct answer. Check project settings > expressions, if javascript is choosen. I specify that when I open a project that uses the repeat () function. There it …
WebNov 1, 2024 · TLDR; Make a timeline that plays your animation but instead of having a repeat:-1, have a onComplete that checks if it should repeat or not. Set a variable that you toggle true or false when the user interacts. That way, the timeline will play the "cycle" until the end after the interaction but will not repeat.
WebApr 12, 2024 · Hi @SteveEdson and welcome to the GreenSock forums!. Is always better to include a minimal demo of what you're trying o do or that illustrates the issues you're having.. In this case the description you provide is good enough to get an idea of what you're trying to do. Maybe this example works the way you intend: bowlero caryWebJun 20, 2024 · I want to repeat this animation at the end. repeat(); is not working for multiple objects. It is created with TweenMax ... You can add a "repeat" to any of those tweens, but … bowlero careersgulls cry whitbyhttp://phaser.io/docs/2.3.0/Phaser.Tween.html bowlero bull runWebMeet the Docs Super Menu. The menu to the left gives you access to every tool in the GreenSock API for HTML5. Select a tool to get an overview and list of every method and property. Every method and property has its own detail page too packed with descriptions and examples. Be sure to check out the tools in Plugins and Utilities packages too. bowlero california locationsWebApr 12, 2024 · Hi @SteveEdson and welcome to the GreenSock forums!. Is always better to include a minimal demo of what you're trying o do or that illustrates the issues you're … gulls eye projecthttp://tweenjs.github.io/tween.js/docs/user_guide.html gull services geelong